| [Hellbound] Skill enchants no HB | |
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LordTanker Admin
Mensagens : 3918 Data de inscrição : 09/07/2008 Idade : 40 Localização : Gaúcho
Perfil L2 Nick ingame: LordTanker Classes: Phoenix Knight Nobre?: Sim
| Assunto: [Hellbound] Skill enchants no HB Seg Jul 13, 2009 5:45 pm | |
| Buenas!
Uma lista de todos os enchants possíveis no HB..
http://l2info.arktic.net/cgi-bin/enchant_skills.pl
E uma descrição deles... (colado abaixo)
http://www.l2guru.com/forum/showpost.php?p=2340580 http://www.l2guru.com/forum/showthread.php?t=126857
Abs!
Última edição por LordTanker em Qui Set 10, 2009 10:41 am, editado 1 vez(es) | |
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SandyOlsson Plando
Mensagens : 636 Data de inscrição : 30/07/2008 Idade : 37 Localização : GAUCHINHA FACEIRA
Perfil L2 Nick ingame: SandyOlsson Classes: EvaSaint Nobre?: Sim
| Assunto: Re: [Hellbound] Skill enchants no HB Ter Jul 14, 2009 9:27 am | |
| Esse gato é de verdade? Até achei bonitinho, mas no fim das contas tô com medo..ele me lembra o Chuck!! | |
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Convidad Convidado
| Assunto: Re: [Hellbound] Skill enchants no HB Ter Jul 14, 2009 9:47 am | |
| - SandyOlsson escreveu:
- Esse gato é de verdade?
Até achei bonitinho, mas no fim das contas tô com medo..ele me lembra o Chuck!! crei oq não seja de vdd não! + q ele imita direitinho o michael isso ele imita ^^ |
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LordTanker Admin
Mensagens : 3918 Data de inscrição : 09/07/2008 Idade : 40 Localização : Gaúcho
Perfil L2 Nick ingame: LordTanker Classes: Phoenix Knight Nobre?: Sim
| Assunto: Re: [Hellbound] Skill enchants no HB Qui Set 10, 2009 10:39 am | |
| Extraído de http://foros.gxzone.com/146692-guia_de_skill_enchant_completa.html Skill enchants de kamaels:
Dark Smash Enchant Cost: Speed penalty is decreased Dark Smash Enchant Power: Power is increased
Sword Shield Enchant Cost: Speed penalty is decreased Sword Shield Enchant Power: Effect is increased
Disarm Enchant Chance: Success rate is increased Disarm Enchant Time: Skill duration is increased
Fast Shot Enchant Cost: MP consumption is decreased Fast Shot Enchant Time: Skill duration is increased
Spread Wing Enchant Cost: MP consumption is decreased Spread Wing Enchant Power: Power is increased
Storm Assault Enchant Cost: MP consumption is decreased Storm Assault Enchant Power: Power is increased
Blade Rush Enchant Chance: Success rate is increased Blade Rush Enchant Cost: MP consumption is decreased Blade Rush Enchant Power: Effect is increased
Slashing Blade Enchant Cost: MP consumption is decreased Slashing Blade Enchant Power: Power is increased
Crushing Pain Enchant Cost: MP consumption is decreased Crushing Pain Enchant Power: Power is increased
Contagion Enchant Cost: MP consumption is decreased Contagion Enchant Power: Power is increased
True Berserker Enchant Cost: Maintaining MP is decreased True Berserker Enchant Power: Increases effect
Violent Temper Enchant Chance: Success rate is increased Violent Temper Enchant Time: Skill duration is increased
Triple Thrust Enchant Cost: MP consumption is decreased Triple Thrust Enchant Power: Power is increased
Shining Edge Enchant Cost: MP consumption is decreased Shining Edge Enchant Power: Power is increased
Checkmate Enchant Cost: MP consumption is decreased Checkmate Enchant Power: Power is increased
Twin Shot Enchant Cost: MP consumption is decreased Twin Shot Enchant Power: Power is increased
Rising Shot Enchant Cost: MP consumption is decreased Rising Shot Enchant Power: Power is increased
Bleeding Shot Enchant Cost: MP consumption is decreased Bleeding Shot Enchant Power: Power is increased
Deadly Roulette Enchant Cost: MP consumption is decreased Deadly Roulette Enchant Chance: Success rate is increased
Sharpshooting Enchant Power: the power is increased Sharpshooting Enchant Time: Skill duration is increased
Decoy Enchant Cost: MP consumption is decreased Decoy Enchant Recovery: The re-use time of skill is decreased
Aura Flash Enchant Add Blind: the target is blinded Aura Flash Enchant Add Shock: The target is shocked Aura Flash Enchant Chance: The success rate is increased Aura Flash Enchant Power: the power is increased
Death Mark Enchant Chance: Success rate is increased Death Mark Enchant Power: Increases effect
Soul of Pain Enchant Cost: MP consumption is decreased Soul of Pain Enchant Power: Power is increased
Dark Flame Enchant Cost: MP consumption is decreased Dark Flame Enchant Power: Power is increased
Annihilation Circle Enchant Cost: MP consumption is decreased Annihilation Circle Enchant Power: Power is increased
Protection from Darkness Enchant Power: Power is increased Protection from Darkness Enchant Time: Skill duration is increased
Dark Weapon Enchant Power: Effect is increased Dark Weapon Enchant Time: Skill duration is increased
Surrender to the Unholy Enchant Chance: The success rate is increased Surrender to the Unholy Enchant Power: Power is increased Surrender to the Unholy Enchant Time: Skill duration is increased
Y aca estan de todas las otras claces:
Aegis Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked Aegis Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack Aegis Stance Enchant Cost: Shield defense penalty is decreased
Aggression Enchant Additional Defense: Your Shield P. Def. is increased Aggression Enchant Additional Speed: The target's Speed is decreased Aggression Enchant Cost: MP consumption is decreased Aggression Enchant Power: The power is increased
Anchor Enchant Add Attack: Magic attack is added Anchor Enchant Chance: The success rate is increased Anchor Enchant Cost: MP consumption is decreased
Aqua Splash Enchant Cost: MP consumption is decreased Aqua Splash Enchant Attack Water: The water element is enchanted Aqua Splash Enchant Power: the power is increased
Arrest Enchant Add Attack: Physical attack is added Arrest Enchant Add Defense: P. Def of the target is decreased Arrest Enchant Chance: The success rate is increased Arrest Enchant Power: the power is increased
Aura of Hate Enchant Additional Speed:The target's Speed is decreased Aura of Hate Enchant Additional Defense: Your Shield P. Def. is increased Aura of Hate Enchant Cost: MP consumption is decreased Aura of Hate Enchant Power: Power is increased
Backstab Enchant Cost: MP consumption is decreased Backstab Enchant Attack Earth: The earth elemental is bestowed Backstab Enchant Attack Fire: The fire elemental is bestowed Backstab Enchant Attack Water: The water elemental is bestowed Backstab Enchant Attack Wind: The wind elemental is bestowed Backstab Enchant Power: the power is increased
Banish Seraph Enchant Add Attack: Physical attack is added Banish Seraph Enchant Chance: The success rate is increased Banish Seraph Enchant Cost: MP consumption is decreased Banish Seraph Enchant Holy Attack: The dark element is enchanted
Banish Undead Enchant Add Attack: Physical attack is added Banish Undead Enchant Chance: The success rate is increased Banish Undead Enchant Cost: MP consumption is decreased Banish Undead Enchant Holy Attack: The holy element is enchanted
Battle Roar Enchant Additional Attack: Increases attack power Battle Roar Enchant Additional Defense: Increases P. Def Battle Roar Enchant Recovery: The duration of the skill's re-use time is reduced
Blazing Circle Enchant Cost: MP consumption is decreased Blazing Circle Enchant Attack Fire: The fire element is enchanted Blazing Circle Enchant Power: the power is increased
Blazing Skin Enchant Additional Defense: Your Shield P. Def. is increased Blazing Skin Enchant Cost: MP consumption is decreased Blazing Skin Enchant Resist Fire: Fire resistance is increased Blazing Skin Enchant Time: the skill duration is increased
Body of Avatar Enchant Additional Defense: Your Shield P. Def. is increased Body of Avatar Enchant Add Life: HP recovery rate is increased Body of Avatar Enchant Add Mind: Magic P. Def is Increased Body of Avatar Enchant Cost: MP consumption is decreased Body of Avatar Enchant Time: the skill duration is increased
Boost HP Enchant Add Brave: CP recovery rate is increased Boost HP Enchant Add Life: HP recovery rate is increased Boost HP Enchant Power: the power is increased Boost HP Enchant Power: Maximum CP is increased
Burning Fist Enchant Cost: MP consumption is decreased Burning Fist Enchant Attack Fire: Enchants fire elemental Burning Fist Enchant Power: the power is increased
Burst Shot Enchant Cost: MP consumption is decreased Burst Shot Enchant Elemental Attack Fire: The fire elemental is bestowed Burst Shot Enchant Power: the power is increased
Chant of Life Enchant Add Resist Shock: The resistance to shock is increased Chant of Life Enchant Add Resist Sleep: The resistance to Sleep is increased Chant of Life Enchant Cost: MP consumption is decreased Chant of Life Enchant Power: the power is increased
Concentration Enchant Cost: MP consumption is decreased Concentration Enchant Time: the skill duration is increased
Cripple Enchant Add Attack: Attack power of the target is decreased Cripple Enchant Add Rapid: Attack speed of the target is decreased Cripple Enchant Chance: The success rate is increased Cripple Enchant Cost: MP consumption is decreased
Critical Chance Enchant Add Endurance: Adds a chance to increase critical power when you are under attack Critical Chance Enchant Power: Effect is increased
Critical Power Enchant Add Endurance: Critical rate is increased with a certain probability when you are under attack Critical Power Enchant Power: Power is increased
Crush of Doom Enchant Cost: HP consumption is decreased Crush of Doom Enchant Attack Fire: The fire elemental is bestowed Crush of Doom Enchant Power: the power is increased
Curse Gloom Enchant Chance: The success rate is increased Curse Gloom Enchant Cost: MP consumption is decreased Curse Gloom Enchant Additional Attack: Target can can be attacked with magic
Curse: Weakness Enchant Add Defense: P. Def of the target is decreased Curse: Weakness Enchant Add Slow: Speed of the target is decreased Curse: Weakness Enchant Chance: the skill's success rate is increased Curse: Weakness Enchant Cost: MP consumption is decreased
Deadly Blow Enchant Cost: MP consumption is decreased Deadly Blow Enchant Elemental Attack Earth: The earth elemental power is bestowed Deadly Blow Enchant Attack Fire: The fire elemental is bestowed Deadly Blow Enchant Attack Water: The water elemental is bestowed Deadly Blow Enchant Attack Wind: The wind elemental is bestowed Deadly Blow Enchant Power: the power is increased
Death Spike Enchant Cost: MP consumption is decreased Death Spike Enchant Dark Attack: The dark element is enchanted Death Spike Enchant Power: Power is increased
Deflect Arrow Enchant Add Defense: Shield P. Def is increased Deflect Arrow Enchant Add Endurance: Attack is increased with a certain probability when you are under attack Deflect Arrow Enchant Cost: MP consumption is decreased Deflect Arrow Enchant Time: the skill duration is increased
Double Shot Enchant Cost: MP consumption is decreased Double Shot Enchant Attack Earth: The earth elemental is bestowed Double Shot Enchant Attack Fire: The fire elemental is bestowed Double Shot Enchant Attack Water: The water elemental is bestowed Double Shot Enchant Attack Wind: The wind elemental is bestowed Double Shot Enchant Power: the power is increased
Elemental Heal Enchant Add Bleeding: Bleeding is stopped Elemental Heal Enchant Add Poison: Poison is neutralized Elemental Heal Enchant Cost: MP consumption is decreased Elemental Heal Enchant Power: the power is increased
Fatal Counter Enchant Cost: MP consumption is decreased Fatal Counter Enchant Attack Earth: The earth elemental is bestowed Fatal Counter Enchant Attack Fire: The fire elemental is bestowed Fatal Counter Enchant Attack Water: The water elemental is bestowed Fatal Counter Enchant Attack Wind: The wind elemental is bestowed Fatal Counter Enchant Power: the power is increased
Fatal Strike Enchant Cost: MP consumption is decreased Fatal Strike Enchant Attack Earth: The earth elemental is bestowed Fatal Strike Enchant Attack Fire: The fire elemental is bestowed Fatal Strike Enchant Attack Water: The water elemental is bestowed Fatal Strike Enchant Attack Wind: The wind elemental is bestowed Fatal Strike Enchant Power: the power is increased
Fist Mastery Enchant Add Speed: Speed is increased
Freezing Skin Enchant Add Defense: P. Def is increased Freezing Skin Enchant Cost: MP consumption is decreased Freezing Skin Enchant Resist Water: Water resistance is increased Freezing Skin Enchant Time: the skill duration is increased
Freezing Strike Enchant Chance: The success rate is increased Freezing Strike Enchant Cost: MP consumption is decreased Freezing Strike Enchant Attack Water: The water element is enchanted Freezing Strike Enchant Power: the power is increased
Frost Bolt Enchant Chance: The success rate is increased Frost Bolt Enchant Cost: MP consumption is decreased Frost Bolt Enchant Attack Water: The water element is enchanted Frost Bolt Enchant Power: the power is increased
Frost Wall Enchant Add Freezing: Speed is decreased by freezing the target Frost Wall Enchant Cost: MP consumption is decreased Frost Wall Enchant Attack Water: The water element is enchanted Frost Wall Enchant Power: the power is increased
Greater Battle Heal Enchant Cost: MP consumption is decreased Greater Battle Heal Enchant Power: the power is increased
Greater Group Heal Enchant Add Fear: The resistance to fear is increased Greater Group Heal Enchant Add Paralyze: The resistance to paralyze is increased Greater Group Heal Enchant Cost: MP consumption is decreased Greater Group Heal Enchant Power: the power is increased
Greater Heal Enchant Add Resist Hold: The resistance to magical hold is increased Greater Heal Enchant Add Resist Hold: The resistance to hold is increased Greater Heal Enchant Cost: MP consumption is decreased Greater Heal Enchant Power: the power is increased
Guard Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked Guard Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack Guard Stance Enchant Cost: MP consumption and one's current MP are decreased Guard Stance Enchant Power: the power is increased
Hammer Crush Enchant Chance: The success rate is increased Hammer Crush Enchant Cost: Power is increased, MP consumption is decreased Hammer Crush Enchant Attack Earth: The earth elemental is bestowed Hammer Crush Enchant Attack Fire: The fire elemental is bestowed Hammer Crush Enchant Attack Water: The water elemental is bestowed Hammer Crush Enchant Attack Wind: The wind elemental is bestowed
Hamstring Enchant Add Attack: Physical attack is added Hamstring Enchant Chance: The success rate is increased Hamstring Enchant Cost: MP consumption is decreased
Hex Enchant Add Attack: Physical attack is added Hex Enchant Chance: The success rate is increased Hex Enchant Cost: MP consumption is decreased
Hold Undead Enchant Add Attack: Sacred elemental magic attack is added Hold Undead Enchant Chance: The success rate is increased Hold Undead Enchant Cost: MP consumption is decreased
Holy Aura Enchant Additional Attack: Physical attack is added Holy Aura Enchant Additional Critical: Critical attack success rate is increased Holy Aura Enchant Chance: The success rate is increased Holy Aura Enchant Cost: MP consumption is decreased
Holy Blessing Enchant Add Bleeding: Bleeding is stopped Holy Blessing Enchant Cost: MP consumption is decreased Holy Blessing Enchant Add Poison: Poison is neutralized Holy Blessing Enchant Power: the power is increased
Holy Strike Enchant Add Shock: Has a chance to stun the target Holy Strike Enchant Cost: MP consumption is decreased Holy Strike Enchant Holy Attack: The holy element is enchanted Holy Strike Enchant Power: the power is increased
Howl Enchant Add Speed: Speed of the target is decreased Howl Enchant Chance: The success rate is increased Howl Enchant Cost: MP consumption is decreased
Hurricane Enchant Add Storm: The target is released with a certain probability Hurricane Enchant Cost: MP consumption is decreased Hurricane Enchant Weaken Wind: Target's wind resistance is weakened Hurricane Enchant Power: the power is increased
Hydro Blast Enchant Cost: MP consumption is decreased Hydro Blast Enchant Attack Water: The water element is enchanted Hydro Blast Enchant Weaken Water: Target's water resistance is weakened Hydro Blast Enchant Power: the power is increased
Ice Dagger Enchant Chance: The success rate is increased Ice Dagger Enchant Cost: MP consumption is decreased Ice Dagger Enchant Attack Water: The water element is enchanted Ice Dagger Enchant Power: the power is increased
Judgment Enchant Add Critical: Critical attack rate of the target is decreased Judgment Enchant Cost: MP consumption is decreased Judgment Enchant Dark Attack: The dark element is enchanted Judgment Enchant Power: the power is increased
Lightning Strike Enchant Chance: The success rate is increased Lightning Strike Enchant Cost: MP consumption is decreased Lightning Strike Enchant Power: the power is increased
Lure Enchant Additional Attack: Range is increased, Physical attack is added Lure Enchant Add Speed: Skill's attack range is increased and speed of the target is decreased Lure Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased
Magical Backfire Enchant Add Mana: MP recovery rate is increased Magical Backfire Enchant Chance: The success rate is increased Magical Backfire Enchant Cost: MP consumption is decreased
Major Group Heal Enchant Add Bleeding: Bleeding is stopped Major Group Heal Enchant Add Poison: Poison is neutralized Major Group Heal Enchant Cost: MP consumption is decreased Major Group Heal Enchant Power: Power is increased
Mass Fear Enchant Add Attack: Magic attack is added Mass Fear Enchant Add Defense: P.Def of target is decreased Mass Fear Enchant Chance: The success rate is increased Mass Fear Enchant Cost: MP consumption is decreased
Mass Gloom Enchant Add Attack: Magic attack is added Mass Gloom Enchant Chance: The success rate is increased Mass Gloom Enchant Cost: MP consumption is decreased
Mass Shackling Enchant Add Attack: Physical attack is added Mass Shackling Enchant Add Defense: P.Def of target is decreased Mass Shackling Enchant Chance: The success rate is increased Mass Shackling Enchant Power: the power is increased
Mass Slow Enchant Add Defense: P.Def of target is decreased Mass Slow Enchant Chance: The success rate is increased Mass Slow Enchant Cost: HP consumption is decreased
Might of Heaven Enchant Cost: MP consumption is decreased Might of Heaven Enchant Holy Attack: The holy element is enchanted Might of Heaven Enchant Power: the power is increased
Mighty Servitor Enchant Cost: MP consumption is decreased Mighty Servitor Enchant Time: the skill duration is increased
Mortal Strike Enchant Add Critical: Critical power is increased Mortal Strike Enchant Add Critical: Critical rate is increased Mortal Strike Enchant Chance: The success rate is increased Mortal Strike Enchant Time: Duration is increased
Power Break Enchant Add Attack: Physical attack is added Power Break Enchant Chance: The success rate is increased Power Break Enchant Cost: MP consumption is decreased
Prayer Enchant Add Life: HP recovery rate is increased Prayer Enchant Add Mana: MP recovery rate is increased Prayer Enchant Cost: MP consumption is decreased Prayer Enchant Time: the skill duration is increased
Prominence Enchant Add Burning: Temporarily causes the fire elemental damage on the target Prominence Enchant Cost: MP consumption is decreased Prominence Enchant Weaken Fire: Target's fire resistance is weakened
Punch of Doom Enchant Cost: HP consumption is decreased Punch of Doom Enchant Attack Fire: The fire elemental is bestowed Punch of Doom Enchant Power: the power is increased
Rain of Fire Enchant Add Burning: Temporarily keeps causing the fire elemental damage on the target Rain of Fire Enchant Cost: MP consumption is decreased Rain of Fire Enchant Attack Fire: The fire element is enchanted Rain of Fire Enchant Power: the power is increased
Reflect Damage Enchant Add Defense: Shield P Reflect Damage Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack Reflect Damage Enchant Cost: MP consumption is decreased Reflect Damage Enchant Time: the skill duration is increased
Sacrifice Enchant Add Bleeding: Bleeding is stopped Sacrifice Enchant Add Poison: Poison is neutralized Sacrifice Enchant Cost: HP consumption is decreased Sacrifice Enchant Power: the power is increased
Sanctuary Enchant Add Attack: Physical attack is added Sanctuary Enchant Add Critical: Critical attack success rate is increased Sanctuary Enchant Chance: the skill's success rate is increased Sanctuary Enchant Cost: MP consumption is decreased
Sand Bomb Enchant Add Attack: Physical attack is added Sand Bomb Enchant Add Blind: The target is blinded Sand Bomb Enchant Chance: The success rate is increased Sand Bomb Enchant Cost: MP consumption is decreased
Seal of Binding Enchant Add Attack: Magic attack is added Seal of Binding Enchant Chance: The success rate is increased Seal of Binding Enchant Cost: MP consumption is decreased
Seal of Chaos Enchant Add Attack: Magic attack is added Seal of Chaos Enchant Chance: The success rate is increased Seal of Chaos Enchant Cost: MP consumption is decreased
Seal of Scourge Enchant Add Attack: Magic attack is added Seal of Scourge Enchant Chance: The success rate is increased Seal of Scourge Enchant Cost: MP consumption is decreased
Seal of Silence Enchant Add Mind: Magic P. Def of the target is decreased Seal of Silence Enchant Chance: The success rate is increased Seal of Silence Enchant Cost: MP consumption is decreased
Seal of Slow Enchant Add Attack: Magic attack is added Seal of Slow Enchant Chance: The success rate is increased Seal of Slow Enchant Cost: MP consumption is decreased
Seal of Suspension Enchant Add Attack: Magic attack is added Seal of Suspension Enchant Chance: The success rate is increased Seal of Suspension Enchant Cost: MP consumption is decreased
Seal of Winter Enchant Add Attack: Magic attack is added Seal of Winter Enchant Add Defense: P. Def of the target is decreased Seal of Winter Enchant Chance: The success rate is increased Seal of Winter Enchant Cost: MP consumption is decreased
Shackle Enchant Add Attack: Physical attack is added Shackle Enchant Add Defense: P Shackle Enchant Chance: The success rate is increased Shackle Enchant Power: the power is increased
Shadow Flare Enchant Cost: MP consumption is decreased Shadow Flare Enchant Dark Attack: The dark element is enchanted Shadow Flare Enchant Power: the power is increased
Shield Enchant Cost: MP consumption is decreased Shield Enchant Time: the skill duration is increased
Shield Fortress Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked Shield Fortress Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack Shield Fortress Enchant Cost: MP consumption and one's current MP are decreased Shield Fortress Enchant Power: the power is increased
Shield Mastery Enchant Additional Defense: Shield P. Def is increased Shield Mastery Enchant Additional Endurance: Defense power is occasionally increased when you are under attack
Shield Stun Enchant Cost: MP consumption is decreased Shield Stun Enchant Weaken Earth: Target's earth resistance is weakened Shield Stun Enchant Weaken Fire: Target's fire resistance is weakened Shield Stun Enchant Weaken Water: Target's water resistance is weakened Shield Stun Enchant Weaken Wind: Target's wind resistance is weakened Shield Stun Enchant Recovery: The duration of the skill's re-use time is reduced
Silence Enchant Add Mind: Magic P. Def of the target is decreased Silence Enchant Chance: The success rate is increased Silence Enchant Cost: MP consumption is decreased
Slow Enchant Additional Avoid Knockdown: Target's evasion rate is decreased Slow Enchant Chance: The success rate is increased Slow Enchant Cost: MP consumption is decreased
Snipe Enchant Add Counter: The urge to fight of the target that inflicts damage on you with a certain probability is decreased Snipe Enchant Cost: MP consumption/duration is decreased Snipe Enchant Power: the power is increased
Solar Flare Enchant Cost: MP consumption is decreased Solar Flare Enchant Holy Attack: The holy element is enchanted Solar Flare Enchant Power: the power is increased
Soul Breaker Enchant Add Defense: P.Def of target is decreased Soul Breaker Enchant Add Mind: Magic P. Def of the target is decreased Soul Breaker Enchant Chance: The success rate is increased Soul Breaker Enchant Cost: Power is increased, MP consumption is decreased
Soul of Sagittarius Enchant Add Defense: P. Def is increased Soul of Sagittarius Enchant Add Endurance: Attack power is increased with a certain probability when you are under attack Soul of Sagittarius Enchant Cost: the HP consumption of one's skill is decreased
Spoil Enchant Attack Earth: Earth element is enchanted Spoil Enchant Resist Earth: Earth resistance is increased Spoil Enchant Weaken Earth: Target's earth resistance is weakened Spoil Enchant Power: Atk. Spd is decreased Spoil Enchant Power: Possible to use debuff to reduce current HP and the success rate of debuff is increased
Spoil Festival Enchant Attack Earth: Earth element is enchanted Spoil Festival Enchant Resist Earth: Earth resistance is increased Spoil Festival Enchant Weaken Earth: Target's earth resistance is weakened Spoil Festival Enchant Power: Atk. Spd is decreased Spoil Festival Enchant Power: Possible to use debuff to reduce current HP and the success rate of debuff is increased
Sprint Enchant Add Dodge: Evasion rate is increased Sprint Enchant Add Freedom: The resistance to speed decreasing is increased Sprint Enchant Cost: MP consumption is decreased Sprint Enchant Time: the skill duration is increased
Steal Essence Enchant Drain: The HP absorb rate is increased Steal Essence Enchant Cost: MP consumption is decreased Steal Essence Enchant Elemental Attack Fire: Enchants fire attack of oneself Steal Essence Enchant Power: the power is increased
Sting Enchant Add Life: HP of the target is absorbed Sting Enchant Add Speed: Speed of the target is decreased Sting Enchant Chance: the skill's success rate is increased Sting Enchant Cost: MP consumption is decreased
Stunning Shot Enchant Add Defense: P. Def of the target is decreased Stunning Shot Enchant Add Mind: Magic P. Def of the target is decreased Stunning Shot Enchant Chance: The success rate is increased Stunning Shot Enchant Cost: Power is increased, MP consumption is decreased
Surrender To Earth Enchant Chance: Success rate is increased Surrender To Earth Enchant Cost: MP consumption is decreased Surrender To Earth Enchant Elemental Break Earth: Weakens target's earth resistance
Surrender To Fire Enchant Chance: The success rate is increased Surrender To Fire Enchant Cost: MP consumption is decreased Surrender To Fire Enchant Elemental Break Fire: Weakens target's fire resistance
Surrender To Poison Enchant Chance: The success rate is increased Surrender To Poison Enchant Cost: MP consumption is decreased Surrender To Poison Enchant Power: The effect is increased
Surrender To Water Enchant Chance: The success rate is increased Surrender To Water Enchant Cost: MP consumption is decreased Surrender To Water Enchant Elemental Break Water: Weakens target's water resistance
Surrender To Wind Enchant Chance: Success rate is increased Surrender To Wind Enchant Chance: Success rate is increased Surrender To Wind Enchant Elemental Weaken Wind: Decreases wind attack of the opponent
Sweeper Enchant Resist Earth: Earth resistance is increased Sweeper Enchant Resist Fire: Fire resistance is increased Sweeper Enchant Resist Water: Water resistance is increased Sweeper Enchant Resist Wind: Wind resistance is increased Sweeper Enchant Power: Increased regeneration and a chance to absorb MP from a corpse
Tempest Enchant Add Storm: The target is released with a certain probability Tempest Enchant Cost: MP consumption is decreased Tempest Enchant Attack Wind: The wind element is enchanted Tempest Enchant Power: the power is increased
Tribunal Enchant Add Critical: Critical Attack power of the target is decreased Tribunal Enchant Cost: MP consumption is decreased Tribunal Enchant Holy Attack: The holy element is enchanted Tribunal Enchant Power: the power is increased
Turn Undead Enchant Add Attack: Magic attack is added Turn Undead Enchant Cost: MP consumption is decreased Turn Undead Enchant Holy Attack: The holy element is enchanted Turn Undead Enchant Power: The effect is increased
Ultimate Defense Enchant Decrease Penalty: Limited condition of skill is lessened Ultimate Defense Enchant Additional Counter: Adds a chance to cast Aggression on an enemy when attacked. The effect is increased Ultimate Defense Enchant Additional Endurance: Your defense power is increased with a certain probability when you are under attack/the effect is increased Ultimate Defense Enchant Recovery: The duration of the skill's re-use time is reduced but its effect is increased Ultimate Defense Enchant Time: skill usage duration/effect is increased
Ultimate Evasion Enchant Add Attack: Atk Power is Increased Ultimate Evasion Enchant Add Rapid: Attack speed is increased Ultimate Evasion Enchant Recovery: The re-use time is decreased Ultimate Evasion Enchant Time: skill usage duration is increased
Vampiric Claw Enchant Drain: The HP absorb rate is increased Vampiric Claw Enchant Cost: MP consumption is decreased Vampiric Claw Enchant Dark Attack: dark element is enchanted Vampiric Claw Enchant Power: the power is increased
Vicious Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked Vicious Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack Vicious Stance Enchant Cost: MP consumption and one's current MP are decreased Vicious Stance Enchant Power: one's power is enhanced
Wind Shackle Enchant Chance: The success rate is increased Wind Shackle Enchant Cost: MP consumption is decreased Wind Shackle Enchant Weaken Wind: Target's wind resistance is weakened | |
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Convidad Convidado
| Assunto: Re: [Hellbound] Skill enchants no HB Qui Set 10, 2009 10:50 am | |
| cavalinho magnus+2 com sucesso, ele +0 era lvl 80 agora lvl 81..... |
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Convidad Convidado
| Assunto: Re: [Hellbound] Skill enchants no HB Qui Set 10, 2009 10:52 am | |
| como e um skill de 3 job +0 para +1 = 58% de sucesso. ok +1 para +2 = 56% de sucesso. ok +2 para +3 = 48% de sucesso. não tive coragem =/ |
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Convidad Convidado
| Assunto: Re: [Hellbound] Skill enchants no HB Qui Set 10, 2009 11:11 am | |
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Convidad Convidado
| Assunto: Re: [Hellbound] Skill enchants no HB Qui Set 10, 2009 11:46 am | |
| Eae galera , boa tarde...
Gostaria de saber se alguem ta sabendo de algum bug na hora deenchantar skills na ultima atualização, eu consigui colok uma skill +10 de primeira dps dessas novas atualizações,tentei 2x em uma skill com 97% de acerto e eu quebrei 2 books ,eu fui azarado ow tem algo errado msm ?
Abs .. |
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Convidad Convidado
| Assunto: Re: [Hellbound] Skill enchants no HB Qui Set 10, 2009 11:49 am | |
| - Arkham escreveu:
- Eae galera , boa tarde...
Gostaria de saber se alguem ta sabendo de algum bug na hora deenchantar skills na ultima atualização, eu consigui colok uma skill +10 de primeira dps dessas novas atualizações,tentei 2x em uma skill com 97% de acerto e eu quebrei 2 books ,eu fui azarado ow tem algo errado msm ?
Abs .. mano estava com 2 book , um foi no cavalinho e outro no vulnerável de agua!!! o vulnerável quebrou no +3 |
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Conteúdo patrocinado
| Assunto: Re: [Hellbound] Skill enchants no HB | |
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| [Hellbound] Skill enchants no HB | |
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